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Curr HIV/AIDS Rep. 2023 May 22;20(4):181–205. doi: 10.1007/s11904-023-00659-9 Gaming appears to be a viable and engaging method to improve knowledge, attitudes, and behavioral outcomes to promote HIV prevention among diverse groups of adolescents and young adults globally. However, additional res ... more
Accessed: 27.10.2019
Accessed: 27.10.2019
Accessed: 27.10.2019

Samples - Memory Game

AIDS Action (2019) C2
Accessed: 30.10.2019

Good touch, bad touch (Age 10-15)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019

Good touch, bad touch (Age 16-24)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019

Child marriage (Age 16-24)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019

Child marriage (Age 10-15)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019

Let's talk about STIs (Age 10-15)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019

Lets talk about STIs (Age 16-24)

PATA; READ (Resilient & Empowered Adolescents & Young People) (2019) C2
Accessed: 30.10.2019
The Bravest Boy I Know (Le garçon le plus courageux que je connaisse) est l'histoire de deux amis, Kendi et Kayla. Kendi vit avec le VIH. L'histoire, qui se déroule en Afrique et est illustrée par le célèbre artiste Sujean Rim, montre qu'en prenant leurs médicaments, les enfants vivant avec le ... more
Discussion Guide 2016
An international handbook. Includes 45 games, tips on getting started, guidance on creating your own games, ready-to-use card sets, and the research and theory behind it all.