This is a pre-deployment training, tailored specially to the Ebola outbreak in West Africa, offered to WHO personnel, consultants, and key partners. The material covered in modules 1-4 is applicable and useful to frontline response workers, national and international. Only Module 5, which focuses on... operational aspects - the code of conduct for international civil servants and human resources arrangements for WHO deployees, are specifically geared to all internationally recruited personnel and to WHO deployees respectively
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In dem Planspiel schlüpfen die Seminarteilnehmer*innen in die Rolle von Fluchthelfer*innen, Beamten und Geflüchteten, die aus unterschiedlichen Gründen nach Europa fliehen. Die Teilnehmer*innen müssen sich dabei aktiv einbringen und auch selbst entscheiden, beispielsweise, welche Habseligkeiten ...sie mitnehmen, und wie sie die Flucht über das Mittelmeer bewältigen. Nach der „Ankunft“ in Deutschland werden den Teilnehmer*innen Sprachbarrieren, die Bedeutung des Wartens während des Asylverfahrens und weitere Hürden aufgezeigt
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Accessed online January 2019 | PTSD: National Center for PTSD | This article provides information regarding what events cause PTSD in children, how many children develop PTSD, risk factors associated with PTSD, what PTSD looks like in children, other effects of trauma on children, and treatments for... PTSD.
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Published online March 2016. DOI: http://dx.doi.org/10.1016/j.ijid.2016.02.001
Please download article directly from the webpage: http://www.ijidonline.com/article/S1201-9712%2816%2900021-7/pdf
This Training module on malaria elimination has been developed by WHO to support health professionals in planning, managing, monitoring and evaluating malaria elimination programmes.
Supporting exercises: These files are necessary for participants to complete a number of exercises listed in the man...ual. Please go to the website: http://www.who.int/malaria/publications/atoz/9789241549424/en/
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OECD Development Policy Tools
Recognising that donor policies and responses constantly evolve, this guidance recommends that donors operating in situations of forced displacement prioritise three broad areas of work, where they can best contribute to existing capacities at the national, regiona...l and global levels.
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This study, and similar studies in Kenya, Mozambique, Swaziland, Uganda, and Zambia is the outcome of close collaborative by a team in Swaziland, with technical and financial support from the UNAIDS Regional Support Team for Eastern and Southern Africa, UNAIDS Geneva, and the World Bank's Global HIV.../AIDS Program (Global AIDS Monitoring and Evaluation Team). The study entailed using existing data and collecting new data to better know the country's HIV epidemic, know the country HIV response and how funding was allocated, so as to improve the HIV response and strengthen prevention based on evidence on what works to prevent new infections.
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This guideline consists of two main parts:
i.) Guidelines for Red Cross and Red Crescent national societies on how to start up and engage with other stakeholders in country in rolling out disaster risk reduction (DRR) education and awareness activities for children - not only in school, but also... in the community;
ii.) Games and activities to engage children with key lessons and messages to carry away. With a focus on Southeast Asia, cases from Viet Nam and Indonesia are highlighted.
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The purpose of this document is to provide guidance on how quarantine and isolation can be achieved if there is a suspected or confirmed case in an overcrowded setting. It will focus on informal settlements and collective shelters, but the guidance can be applied in non-refugee settings as well, suc...h as detention centres and crowded neighborhoods. This guidance aims to support a coordinated and efficient response. It supports detailed planning at the regional level and is meant to be adapted to the local context. Households residing outside of these shelter types will be expected to follow the self-isolation circular provided by the MoPH. It is preferable, whenever feasible, that people are supported to remain in their homes. This guidance note will be continuously adapted as needed from the National level.
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The COVID-19 pandemic has impacted all aspects of our lives. With schools closed and lockdowns imposed, many children and young people are spending all their time at home. Much of that time may be spent online, often for much longer than is usual.
Being able to connect online provides valuable op...portunities to learn, play and socialize with friends and peers and access information and support. It is therefore extremely important for children and young people. However, spending time online comes with risks
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Millions of children are at increased risk of harm as their lives move increasingly online during lockdown in the COVID-19 pandemic, UNICEF and partners said today.
“The coronavirus pandemic has led to an unprecedented rise in screen time,” said Global Partnership to End Violence Executive Dire...ctor Dr. Howard Taylor. “School closures and strict containment measures mean more and more families are relying on technology and digital solutions to keep children learning, entertained and connected to the outside world, but not all children have the necessary knowledge, skills and resources to keep themselves safe online.”
April 2020
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Hundreds of millions of people worldwide are required to stay at home to protect themselves and prevent the spread of the disease, including young people. Children have been out of school and as a result, many of them may be spending more time on screens to complete online activities as part of home...schooling, socializing with peers or playing video games given that outdoor activities may be restricted due to lockdowns. This infographic provides important information on what you need to know in regard to excessive screen use and gaming during the COVID-19 pandemic. It also stresses the importance of recognizing the signs of excessive screen use and taking action to ensure online safety for young people during this pandemic.
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The current COVID-19 epidemic, like other infectious disease outbreak
previously, imposes to Child Protection actors to work and deliver services with
great creativity and flexibility, especially in those areas of interventions
traditionally relying on group-gathering (i.e. Child Friendly Spaces)... and face-toface
interactions.
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GO VIRAL! helps protect you against COVID-19 misinformation. You’ll learn about some of the most common ways false and misleading information about the virus are spread. Understanding these tricks allows you to resist them the next time you come across them online. Scientists who worked with us on... the development of GO VIRAL! found that playing the game significantly improves people’s ability to spot misinformation about COVID-19.
The recommended age for GO VIRAL! is 15+. Although the game has received a PEGI-age rating of 3 (i.e., the game has been deemed suitable for persons age 3 and up), the game does include some themes that may be interpreted as sensitive, especially to people under the age of 15. If you are unsure, always ask for parental consent.
Spread the word – fight the spread of misinformation by challenging your friends and family to GO VIRAL!
Available in different languages
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Un jeu d’une durée de 5 minutes qui t’aide à ne pas être induit en erreur par les fausses informations qui circulent sur la COVID-19
WHO and Psyon Games have joined forces to launch a new tower defense game called the Antidote COVID-19 to turn complex, scientific information into a fun learning experience. During the course of the game, players will learn about their immune system, pathogens, vaccines and how to protect themselve...s from COVID-19.
The game comes at a critical point of the pandemic where misinformation is hindering COVID-19 vaccine acceptance and adherence to other public health measures due to fear, mistrust and doubt. By putting players in the driver’s seat, the game urges everyone to play a role in fighting harmful misinformation online, and learning and sharing the facts from trusted sources of information.
The game starts just before the pandemic begins. The player is recruited to halt the spread of SARS-COV-2, the virus that causes COVID-19, by developing vaccines and helping the human immune system fight off the virus. Based on real events, this online adventure takes the player to the frontline of science, ultimately providing lifesaving information in the palms of their hands.
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Discover approaches and advances in our fight against the malaria mosquito using Insecticide Resistance Management (IRM).
On this three-week course, you’ll examine the rise of insecticide resistant mosquitoes and the resultant need for a new approach in the world’s fight against malaria transmi...ttance.
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